Regarding the new crafting system and values I would love to see some tweeks.
Since dangerous experiments in my eyes it became quite difficult to craft advanced med kits compared to adrenaline.
Adrenaline once was a rare item with some fixed (and hidden) locations and low chance to get it from loot. This chance was (at least it seemed like that) increaseable by just carrying about 2 of them.
Advanced met kits where rare, but not as rare as adrenaline. With the soviet speznaz machines they became an item which was “easy” to get by loot… But crafting them always was an important part for always having enough. And keep in mind that the speznaz soviets just roam around in the northern parts of the map.
At least for players who didn’t already progress there, they are still hard to find most of the times.
Before the update, crafting costs were easy to spend and you always got 10 medkits each time. Now, with 12 textiles needed for a single advanced med kit, it became hard to craft as much as you need.
Adrenaline, as new craftable item but with higher rarity, is quite easy to craft. Well, you need fuel. But the numbers of fuel you can find by loot are much higher than for example the numbers of textile. And you’re even able to craft the needed 100 fuel easily.
Of course, it’s different for each player, but the differences in the craftabilities of these two items should be balanced more.
One thing that would also help for med kit consumption: of course most will carry just advanced med kits. They are the best. But if they are empty, you are forced to open your inventory to select another med kit type for your weapon-wheel slot, which isn’t always possible in the moment you need them.
I would love to be able to select a slot (or alternative quick access button) as med kit slot. This slot could have an option to set the priority of items to use in. For example like that:
- Advanced med kit
- Standard med kit
- Light med kit
- Exp first aid kit 1
- Exp first aid kit 2
Now, if my advanced first aid kits are empty, it could automatically refill the slot with the next item in order.
I got used to just carry the advanced ones because they were easy to refill by crafting and because it takes so much time to change the med kit type on the slot. Because of that I didn’t pick up other med kits from loot. Too much weight for too less use. By changing one slot as described, I would use all that I can find and need.
Nevertheless, I would suggest to increase the number of crafted med kits to 5… Or to reduce the needed ressources for a single one.
It’s just balancing.
It’s like with the ammo for the pvg. In the past I was lucky to have about 100 rounds in my inventory. Well, it’s the strongest weapon, the ammo may be rare. If needed, I was able to craft it quite easily.
Now, crafting is much more expansive and you just get 3 rounds each time… Instead of 60. “Well, strongest weapon, may be rare…”, but on the other hand I’m able to get more rounds by just crafting less expansive ammo boxes…
Or I just hunt machines… Because while it seems that it’s a rare and expansive item if I look at the crafting, it isn’t any more in the world. Especially tanks, wolves and firebirds drop about 2 to 10 times more than I need to kill them.
As I began: I was lucky to have about 100 rounds with me. Most of them by crafting.
Now I always have some hundreds of them with me, just because I decided to let them in my inventory, while I dropped most of them into my plundra (currently about 3.500 rounds in there). That’s crazy.