It just fit the topic, I did not search.
Off-topic reply
I have a real bad memory for all these names, it seems. If you won’t at least tell me the region, I will never find it.
It just fit the topic, I did not search.
I have a real bad memory for all these names, it seems. If you won’t at least tell me the region, I will never find it.
@pegnose The names won’t stick if you’re not used to the language, that’s perfectly normal. This one is at -2364, -2603, roughly.
Thank you. It would all be easier if there was some kind of search method. Either in game, or on a website with an interactive map, or something.
Ty, but that one only has coordinates, and nothing else.
Posts deleted at the request of their users. Nothing to see here, move along.
/Mod
Floating toolbox in the safehouse just a hop, skip and a jump northeast from the gun range that’s part of the Gun Club mission.
Can you perhaps provide a map screenshot?
Floating ashtray at Dyvik and I found other textures poorly rendering. Also note that the machines bodies floated off after I killed them.
This is by the DLC lighthouse with the church Easter Egg. Bodies float off, sorry for poor photo but I had no quick way to snap it.
Thanks. Is it an apo hunter? The floating bodies is a separate bug.
Runner floating body.
Also I wanted to bring it to attention that when I kill Harvesters their bodies often launch off into the distance and I have to go search for them. It’s usually the Apocalypse it occurs with. Other robots not so often but it occurs frequent.
The floating bodies of enemies seems to be a separate bug. This thread’s for static objects in the game world.
Very well @Zesiir, I apologize. I believed the bodies were relevant to the topic. What is the primary thread I may properly address the topic in? There is a few and I’m aware Devs and mods want to keep it limited to minimal threads if possible. If you don’t mind may I ask for the link to the proper thread? Thank you.
A forum search for “floating bodies” (as per Flick’s and Xezr’s replies) will bring up this thread (among others, admittedly):
Which itself refers to this one:
So the bug is reported and already acknowledged.