@madchaser I will create a wiki here, where we can add bugs and other things that players want to have fixed if possible for the January Hotfix. You are more knowledgeable about weapons, ammo and assault stuff, so I would like to invite you and others to add the summary wiki.
But keep the decryptions of the bug short and instead link to the various bug reports so it will be easier for the devs to see what the main wishes are.
High Priority
missions
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People are not able to finish the mission “Exclusion Zone” and can’t therefore finish the showdown storyline. Bug report here
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People seem to be unable to finish the bravo mission at the security office. Targets don’t appear or don’t count for the mission goal, Klas don’t calls in and the door to the security office safehouse doesn’t open. Bug report here
multiplayer
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Used placeable items cannot be seen by other players in multiplayer, like field radios, fireworks, etc.
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Some exp weapons and their effects cannot be seen by other players in multiplayer (experienced with exp Meusser, exp HP5, …)
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The vultures phases with spawning Lynx, turrets, gas can’t be seen by guests, just by the host.
Multiplayer Vulture weapon drops only visible to host player - #3 by Mi_KA_1_777
ressources / crafting
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There should be more ways to get the new ressources without doing base defense missions, higher amounts while doing base defense, adjusted costs for crafting adrenaline, advanced first aid kits, experimental ammo… Should be possible without building bases/ doing base defenses
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There must be higher rewards of uranium. 100 uranium used during a medium base defense and just got 9 refined uranium. 1 refined uranium is needed for just 60 rounds exp shock ammo
loot
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There seems to be a considerable reduction in the chance of obtaining any type of experimental weapon from rivals and base assaults post Showdown update.
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There should be a chance to get some experimental ammo for the carried weapons from rivals and especially tyrants. These ammo types are expensive and would be a great reward… Either to use them later or to recycle them for the new ressources to be able to craft other stuff with it.
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There is a weird behaviour with loot, where loot is missing in the inventory or doesn’t count to the total weight, especially with characters with all skills. See reports below in this topic.
companion
- Some voice modules (i.e. beast) seem to be bugged. They may cause the companion vanishing at all.
Companion missing - #11 by Saazm
UI / UX
- Statistics still don’t work correctly for all worlds and characters, since we got the 4 worlds years ago.
Medium Priority
companion
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Some people reported their Companion missing. Bug report here
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Skins: 2 of the 14 announced new Companion skins which drop from machines, seem not to drop for anybody.
These 12 skins we all found: tiger, shale, byzantine, azure, sage, ochre, goldenrod, desert, dazzle, stealth, cinnabar, and miami. Why are the other two not also in Rival loot?
machines
- Enemies with destroyed weapons still use them
Enemies with destroyed weapons still use them
storages
- Filters still don’t work correctly or even cause crashes.
UI / UX
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Immersion: the rocket in the final mission may just hang in the air.
Low Priority (but highly appreciated)
UI / UX
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Map: Please consider to make small dirt paths more visible with thin red-ish lines, like it was before the showdown map revamp. Now they are almost invisible.
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Missing fun new things to find in “the worlds Remote Areas”, meaning away from the beaten path. Like new camps: birdhouses, boats, loot in empty caves, bodies scenes, more surprise 5c weapons, new posters, strange loot caches, etc.
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Please make the snow event repeat automatically more often, like every 4 weeks for about 2 weeks… Like a feature for changing seasons. It’s so beautiful with all the snow. But make it optional, because some people like nice green and sunlit pastures more.
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Some people would love the Lazercykel arcade game to really work.