Levelling-up and related numbers

It would be nice if you added the summation for each level. For instance Max XP at level 31 was 548874, and when I reached level 81, my XP was 4053823. So your summation for level 31 and 81 should be near that, within a margin of one progression slot value, since there is almost always some XP overflow into the first slot of the next level at the moment we see the level change. How much XP we don’t know.

If the summation is off, which I think it is, your starting xp value need tweaking. How did you you get that start value (100)?

In theory, yes there is variation which allows for some tolerance - but the problem is that there is no actual value table to start with. Even with the 3 runs I did to 31, it still only accounts for 31 so 31+ may have it’s own actual algorithm all the way to 10k. Sadly though, same boat - without knowing the exact XP between levels it’s anyone’s best guess at this point.

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Maybe you can reverse-engineer it if you know the XP needed to reach level 10000, which is 698378874 XP, according to a picture I saw on Discord. :grin:

I added this column and I see, that there must be a mistake somewhere.

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There may be a way to reverse engineer it, however - I do know one person behind the scenes that may be able to provide some clarity on it.

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I started ending the last two levels, when it had only one slot to go, by destroying only small machines on Archipelago. Ticks, Seekers and Runners, and Hunters in the beginning. Nearing the end, I started destroying one machine at the time, run away, hid, and waited until the score bar showed. Repeated this until the next level was reached and gave me 5 uranium. Then I wrote down the total XP reached so far.


  • Level 87 ended with 4468910 XP (With a max possible overflow of one Prototype Runner’s XP)

  • So Level 88 started with 4468910 XP
    Level 88 ended with 4538906 XP > Difference gives total XP 69996 / 21 = ~3333 XP per slot


I had some overflow issues with level 89, when more enemies were killed in an unexpected cars explosion. I couldn’t get a reliable XP reading for that level, that’s why I combined the levels 89 and 90, see below.

  • So Level 89 started with 4538906 XP
    Level 89 and 90 together ended with 4678899 XP > Difference gives total XP 139993 / 42 (2x21) = ~3333 XP per slot.

I did a single slot reading by noting each kill for the last slot killing low XP Machines, which was 3304 XP. So with an overflow into the previous slot, the slot value could easily be 3333.


Level 91 started with 4678899 XP
Level 91 ended with 4748943 XP > Difference gives total XP 70044 / 21 = ~3335 XP per slot.


Level 92 started with 4748943 XP
Level 92 ended with 4818890 XP > Difference gives total XP 69947 / 21 = ~3330 XP per slot.


Level 93 started with 4818890 XP
Level 93 ended with 4888897 XP > Difference gives total XP 70080 / 21 = ~3337 XP per slot.


Level 94 started with 4888897 XP
Level 94 ended with 4958895 XP > Difference gives total XP 69925 / 21 = ~3329 XP per slot.


Once again I had an too big overflow when ending level 95, so I had to combine 95 and 96.

Level 95 started with 4958895 XP
Level 96 ended with 5098876 XP > Difference gives total XP 139981 / 42 (2x21) = ~3332.8 XP per slot.


Level 97 started with 5098876 XP
Level 97 ended with 5169032 XP > Difference gives total XP 70156 / 21 = ~3340 XP per slot.


Level 98 started with 5169032 XP
Level 98 ended with 5238984 XP > Difference gives total XP 69952 / 21 = ~3331 XP per slot.


Level 99 started with 5238984 XP
Level 99 ended with 5308876 XP > Difference gives total XP 69892 / 21 = ~3328 XP per slot.


Level 100 started with 5308876 XP
Level 99 ended with 5379078 XP > Difference gives total XP 70202 / 21 = ~3342 XP per slot.


Taken overflow in account all measured levels so far seems to be holding 3,333.333 XP per progression slot.

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Ooh that’s a lot lot lower than expected.

@ L52, its about 5k a slot atm

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Could it be that in each level slots start low and value increases the further we progress in that level?

Maybe I should tally the XP for the first slot. But that is harder, because I tend to forget to do this, or just don’t see the bar when a lot is going on.

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It’s a good shout for sure Bert, I’ll keep an eye on the 60s this week

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Looks unreal. You didn’t destroy many more machines since your last screenshots. :thinking:

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Yeah, when I had to destroy every active FNIX base I turned to WeMod for help, and just out of curiosity I activated Mega XP. Numbers went really fast in those 3-4h :wink:

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Can you fill in a value for n as an example and check and show? Because I keep getting negative values with this formula.

Wait a minute.
It isn’t possible to get negative values, because the first part is the sum of all numbers from 1 to n, the second part subtracts 10% of the same value and at last everything is multiplicated with 21.

(((100 x (100+1))/2)x100)-((((100x(100+1))/2)x100)x10/100)x21

= (((100x101/2)x100)-((100x101/2)x100)x10/100)x21

= (((10100/2)x100)-((10100/2)x100)x0,1)x21

= ((5050x100)-(5050x100)x0,1)x21

= (505000-505000x0,1)x21

= (505000-50500)x21

= 454500x21

= 9544500

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Thanks. Problem I had, is that if I want to enter the formula “(((100 x (100+1))/2)x100)-((((100x(100+1))/2)x100)x10/100)x21” in my scientific calculator it gives a negative number as result. The same if I do it on my PC.

Do you have a scientific calculator? then try to enter your whole formula with parentheses as given on your post. I suspect it will also give a negative result.

It needed two more parentheses. This is the right formula ( (((100 x (100+1))/2)x100)-((((100x(100+1))/2)x100)x10/100) )x21

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You’re right.
Proved it with excel now.
Just built the formula out of my mind and obviously forgot these surrounding brackets.

But at the end the formula is what @AliasDJA told, but doesn’t work compared to the real values out of the game.

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Still it’s interesting to try to find out what algorithm is used, or at least come near it.
I was surprised that @AliasDJA has already had 5K per slot on a much lower level, and what that would mean. I’m playing on Solo and Adventure, maybe there is a different value multiplier if played on Skirmish or Guerrilla. I am now starting on the next level, and I will try to tally the first slot as well.

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It’s a very confusing one for sure, especially with 30’s all circa 3k a bar, and 40’s parallel with 4k bars.

The base XP is always calculated per machine, so sadly difficulty wont multiply the level, but it is reminding me of the Level 22 spike on the original 31. maybe, just maybe the latter block of the last 20 per 100 level drops xp bar progression numbers - or even drops down from maybe Level 60, 70, 80 etc back to lower level XP bars.

I’ll keep an eye on the 60’s @Gysbert, suppose we will see when you hit 90’s if it drops back further

Gonna be a long crunch, but the base 100 should be a laugh to reflect on.

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It didn’t drop, but was about the same. See here

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Maybe that’s the solution:

Max XP lvl 31: 548.874
Max XP lvl 10000: 698.378.874

Differences:
lvl: 9.969
XP: 697.830.000

697.830.000 / 9.969 * 21 = 3.333,333 (per slot)

That would mean, that the average XP per slot after lvl 31 would always be about 3.333, as you experienced.

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