I, and other players, have often suggested that the machines need a fine-tuning to their AI.
Pointing out that the AI that was “fixed” after the FNIX Rising update is faulty, shouldn’t come as a surprise to anybody, and I’m sure the devs also have AI fixes on their radar.
I have noticed a few things while playing after the december '20 update, though.
I’ve seen no one speak about it, nor any word about it in the patch notes, unless I missed it.
…so I wonder if this is just my imagination, or if a change in AI has taken place covertly?
The Hunter’s passiveness mid-combat has been my biggest grief, as I’ve clearly stated. However, after the update the Hunters seem to be just a bit more aggressive and more willing to engage the player in combat. Not sure how to elaborate further on what I mean, so I ask instead. Has anyone else noticed an increase in Hunter aggression?
Another thing I’ve noticed after the update is that Tanks almost never use their charge attack anymore. A few still initiate their charge like normal, most don’t. After I take out their weapons they just come stomping slowly after me. I let one FNIX Tank come close and he used his shockwave attack on me! Has something made them prefer this attack over their charge attack? Again I ask. Have Tanks stopped charging you as well?
Have you perhaps noticed anything else?
Could the devs secretly have made some changes?
And please, discuss how AI can be improved…