Frequent Crashes / Endless Crashing - Please Help!

Do you have a region with max number of rivals (8) and all being level 4? I’d be curious if that reduces your crash frequency.

Weird. I have seen this reported before. But it never happens to me. I am on PC. I started playing end of October.

That’s because you’re too chicken to try it out, pok-POK! :hatching_chick::stuck_out_tongue_closed_eyes:

But all kidding aside. :slight_smile: Obviously it won’t happen if you usually prepare your inventory -before- you try to grab something from it. I have never had this happen before either until I deliberately tried it out.

Nevertheless it should not happen at all and there are obviously some checks missing (or weirdly implemented) in the game.

Considering stuff like those duplicate attachments (which may point to some pointer/reference problems), it could be something related to pointers in other parts of the game engine too. If some “forgotten” pointer still points to an old memory location and that memory location is suddenly used for something else (freed by the engine) then it’s usually just a matter of time before access violations are a fact. Pointers are incredibly powerful but they can also very easily lead to incredibly powerful headaches.

But who knows. It might be something completely diffferent.

The last crash I had did not leave a trace in the event logs. The one before that had GenerationZero_F.exe as faulting application and ntdll.dll as faulting module. But I have no idea under what circumstances it crashed back then. It might have been a variant caused by Riva Tuner Statistics Server since I almost always run that in the background and since that seems to be a major cause for crashing (although that usually gives savemedia64.dll as the faulting module).

Yeah i play on PS4 and i still get a lot of crashes with some weird error code

I’ve only been to three areas thus far. The starting area, South Coast and now Mountains. Yesterday I cleaned out the starting area of Rivals but I haven’t spent enough time there yet to determine if the crashes are diminished as a result. I think starting area is at Level 11. Mountains are at Level 1. I don’t know what South Coast’s area level is at the moment. South Coast has several Rivals and that area also crashes the most frequently so… maybe it’s related. I don’t know all their levels off hand. Mountains is up to 3 or 4 rivals now I think and it’s starting to crash more and more whereas I went many hours without a crash. Whether or not the Rival system is part of the fault I can’t say for sure but there is at least a plausible correlation. With so many problems going on at once there is likely not one single root cause… but anything is possible. Voodoo’s comments about pointers could explain how one bad problem can be at the heart of a slew of seemingly unrelated randomness.

Last night I had played crash free for two or three hours. I put the game on pause. I was standing by Plundra in a church in the Mountains area if I recall correctly, though it may have been South Coast. I paused the game to take a telephone call and while I was using the phone with the game on pause it crashed to desktop and opened Crash Reporter. I’ve said it before and it seems incontrovertible that the game’s background mechanics have one or more serious fatal errors in their implementation. Weather and machines continue to “live” in the game world even when paused. If you pause them game when you at a vantage point to see a group of machines you will see them continue roaming around on the pause screen, eventually roaming off into the distance and disappearing unless they are in a fixed mission-based location. You can pause the game in daytime and come back a while later to unpause it and find it is night time now in-game. What’s happening at this point in the game’s code when the user is taken out of the game but the game world persists? That’s where at least one big source of issues will be found I think.

Ok so I don’t have max Rivals in any area. First area has zero, and strangely though I’ve completed everything in that area it says the level area is 1. Not sure how level areas work but having killed lots there including all the rivals I would think the area’s level would have risen. South Coast is level 9 but I’m pretty sure it was 11 previously. Mountains is level 1. It spawned three or four rivals in the game and upgraded a few more tonight as I played, just from me killing machines I guess. Crashes are getting more frequent again. Just crashed zooming in on binoculars on a building. Crash before that was scrolling through the Plundra inventory at that safe house off of a railroad trussel that always has the same two ticks sitting outside. Super annoying.

:smile:

No, I actually tried this one just yesterday. Not a problem for me.

To clarify: We are talking about taking a 2-slot item from the plundra when you only have 1 free slot in your backpack/inventory. That does not lead to any crash of sorts on my rig.

I am sure that is true. I was just wondering whether rivals spawns are an issue. Someone else had this (@0L0, I believe), where rival spawns seemingly lead to crashes. But then rivals wouldn’t spawn at all.

I asked for max level because then no rivals spawn in that area. Rivals spawn only in the area you are atm. Killing enemies increases your region level. With higher level, rivals spawn more frequently. Your max region level is 20 with 9411 (?) score, and you can have a max of 8 rivals per region. If you kill a rival, region level decreases. If you kill a rival tank, it can drop to 1. The higher the rival level (1-4), the higher the likelihood of dropping experimental weapons. That basically it. You can find more info here:
How to get a rival to spawn (guide)

Exactly that happened to me a couple of times, actually. Although there is no such thing as a pause in this game. As it is also designed for mulitplayer (or used for that), pausing just wouldn’t work. Hence there are also no “waiting” or sleeping mechanics.

Edit: What I wrote below about overlays were NOT the cause for crashing.

Follow up to my earlier post about MSI Afterburner. I still haven’t had a single crash since I disabled Afterburner, and I’ve had numerous Rivals spawn without any problems. I used to be plagued by crashes left and right for a while, always happening right after finishing a battle.
I’ll keep on testing, but so far it seems like overlays, like Afterburner, may have some impact on crashes in this game.

That’s great your crashing has stopped. I wish deep uninstalling Afterburner had worked for me. I think individuals can get lucky for one reason or another by trying various things which is why I keep up the fight but since the crashing is on platforms even closed systems like consoles I think workarounds and lucky variables are all we’ve got until the root issues are address in the game’s engine.
They’re using a lot of licensed modules in their engine for all kinds of things (fmod, havoc, etc) so it might be tough for them to iron out if there is a conflict among those or just bad bugs in one or more. They wouldn’t necessarily have the means to access or correct the code in those engines, leaving them at the mercy of the developing companies responsible.

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Indeed. Just to make it clear - I’m not sure my crashes has stopped, or what the cause may be. Just thought I should share my experience.
As for crashing when it comes to consoles, I have nothing to say about that.

Yesterday I picked up on Generation Zero again after not playing it for ~7 months and sadly, now a couple of updates later I still experience crashing. The longest I’ve (surprisingly) managed to play so far has been 2-2.5 hours, but just as I was 99% done with Vesslan Command Bunker, it crashed. Now I’m forced to replay the whole thing again, but I’m almost out of ammo and all loot has already been taken.

I tried it again today but it crashed after about 20 min. Soon my total ammo count will be at 0.

I hate to sound so dull all the time on this forum, but it’s really impacting the experience negatively. I really like the game and I would like to play it more often if it weren’t for the crashes.

My specs:
CPU: Intel Core i5-6500 Skylake (Quad Core, 3.2 GHz)
GPU: ASUS Radeon RX 580 Dual OC (8 GB)
RAM: Kingston ValueRAM 16 GB, 2133 MHz (single channel)
Graphics Driver: Radeon Adrenalin 2020 Edition 19.12.2
Monitors: 1 (1680 x 1050 @ 60 Hz)
HDD: Western Digital Blue WD10EZEX-60M2NA0 (1 TB, 7200 RPM)
OS: Windows 7 Professional 64-bit

Yeah, it’s a prevalent issue alright. I started a new save and I’m not experiencing nearly as many crashes as before, but it’s still unstable as heck during larger fights and when facing Tanks.

I figure, the more people that post about this issue here the more attention this issue gets. The devs are on the case and I hope we see a fix for this in time for the holidays.

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Edit: What I wrote below about overlays were NOT the cause for crashing.

Well for me the culprit was Afterburner/Riva Tuner Statistics server for sure, or the game has miraculously repaired itself. Not a single crash ever since I disabled those, and now I’ve been into every zone, playing for hours both solo and hosting MP games.

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@OGDH I don’t have either of those, but I do however use ASUS GPU Tweak for a slight overclock to 101% (standard gaming mode). Though I always close it after it launches at Windows startup and I never have it running while playing (I have checked, there isn’t a single of its processes running).

However, since a while back AMD offers its in-game overlay (which I never use) and in the 2020 versions it displays a notice about it on screen whenever I start Generation Zero. Though there doesn’t appear to be a way to disable this without uninstalling the drivers.

May I ask what GPU you use?

I use an old AMD RX570. I’ve used the Radeon overlay with no issues in this game.

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Xbox
Single player
Streaming on Mixer
Saturday November 14th 2019
Three freezing incidents that booted me back to the home screen.

Hope this information is of some assistance.
SPP

Deep uninstalling Afterburner and RivaTuner made no difference for me. Considering the ubiquitous random crashes occur on all platforms regardless of configuration (including PS4 and Xbox, closed systems) you can be assured that making configuration changes to an otherwise stable system may do more harm than good overall. If you’re driven to try to get some playtime then you can try all these things but obviously it may cause problems for other applications you use to do so and is no guarantee in the long run.

Fighting through a bunker or mission only to crash near the end, or taking on a rival Tank or Harvester only to crash when it’s down to 2% health or as you walk up and attempt to loot it is certainly crushing and very much does destroy enjoyment of this otherwise uncommonly immersive and addicting game experience. I sympathize with your pain as I have been going through it since I purchased the game in October. I have logged hundreds of crashes now and like yourself I may get lucky and have 2 or 3 hours of crash-free play now and again but typically after launch I will get less than 20 minutes, sometimes less than 1 minute.

It does seem that Tanks and Ticks are often nearby, or supposed to be, when the game dies. Sometimes I start hearing the sound of a Tick scurrying right near me every step I take but there isn’t actually one present. It’s a furious scuttling tickety-tick racket that seems to follow me everywhere I go and it will always crash not long after this starts. I suspect it may be a Tick spawning under the ground or inside a wall. Guaranteed crash coming when I start hearing it.

PS4 solo. Crashes began after I switched to another character. Every 5-20 minutes at random moments, but seem to be more often when using .270 rifle. Then I switched back from this “buggy” character to previous one without such problem. Guess what? Same random crashes regardless of weapon used. This renders game unplayable at all.

I started playing a week ago and while I haven’t had any crashes at all, my friend who also got the game so we could do coop experiences random crashes. Seems it’s a lot worse in coop mode, but sometimes he can go for hours and hours between crashes, sometimes it’s just a few minutes., sometimes it’s a freeze, sometimes dumped to desktop. Almost never with a crash report. I’ll see if he’ll check windows error reports but he’s pretty pissed off and ready to quit playing rather than go through the hassle of trying stuff.

I know he’s on I5/1070ti/W7/HDD and has tried new and old video drivers, etc., and doesn’t have crashes in other games, just this one.

I think it’s strange that I’m on I7/2080ti/W10/SSD and never have any crashes. I haven’t updated video drivers in a while, and run a pretty bare system overall.

Ive been experiencing some random crashes here and there
and ive got a

Intel Core i7 4930K Hexa-core 3.9 Ghz
Gigabyte G1 Assassin 2
Corsair H-100i
EVGA GTX 1080 Ti FTW3 HYBRID 11GB 352 Bit
Creative Soundblaster X-fi Fatal1ty Titanium Professional
Creative Soundblaster Digital 20K2
CORSAIR Vengeance Pro 32GB CAS 9
Logitech G19 Keyboard
Logitech G502 Proteus Gaming Mouse

but my little brother is crashing randomly every 20 minutes or less and hes got an
intel core i5 processor
Windows 7
and a gtx 1050ti
16 gb ram.
He also doesnt have crashes on any other game. Just this one.
What is going on with this game?

Just a little note and this has been discussed before but I am finding that by deleting not just cache.bin but the other two files that are always in the cache folder (file names are just numbers) that I tend to get a little more time in before crashes. So far, anyway. Whereas without doing this it seems to get in a loop where I can’t make it 2 minutes sometimes not even 30 seconds. The crashes still come, but it does seem to be a little less frequent by clearing out cache and those other two files between launches. Probably it’s that whatever goes haywire in the code is pulled right back up from the cache. Note I never touch those two “released” folders in the cache folder nor their contents.