Feedback to November Update 2020

I forget this too often myself, and yesterday I was midfight and a bunch of kids joined my game, then a pop up tells me they have taken down a rival. I tell them to not engage rivals, then soon after another rival was downed…
Why did the devs bring back that default “anybody” shit?

@Thagen Understand your disappointment. I have experienced 3 rivals selfdestruct on the island of Himfjell (no other players in my game) …or just walking towards a downed rival to loot and then fall through the ground or crashing randomly…

I just started playing recently and I play solo only but I have had more offers for people to help if I get into tough spots all the time. Plus of course it will be hard & I made a point of letting the Dev knows they shouldn’t advertise something as needed help, but it done correctly with the right weapons it can be done, as I have seen it several times. Now the drops are another story and I have talked about that in other issues. But I have seen drops range nothing to more stuff than you can carry…you were just unlucky…

Okay…since the update I have started to notice a few things that are REALLY BOTHERING ME. There are several places that I have already covered…there were ICONs there & labels many of them have simply disappeared? Does that have something to do with that so called whatever in Farmland, but the areas I am talking about are in lower farmland & S Coast…it really bugs me cause there were safehouses that are now gone…

I also found a Green Container at 13.461, 2365.749, it’s just off the road in a ditch and the container is locked & I couldn’t blow it open either. It’s just north along the road from the Saltholmen Church… help here please?? The reason I mention it here is cause it wasn’t there before the update…and it just magically has appeared…

Same issue. Thankfully I can press “O” to get rid of it

This is reward container for “In The Face of Advercity” quest. Finish the bike race to open it.

I second on the fact that settlements and other POI won’t appear on map, but on location it is recognized.
Examples: Anl 182 Hasslehed (safe house, not marked); Vastra Mark (party house, north of Anl 182), unknown readiness storage, east of Aspenas (North Coast).
Doubled in appropriate topic.

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I made a poll in another topic designated to this issue.

Edit: it is moved to bug reports. PSPlus ad with November update

That’s a relief!

lvl cap at 31 ?! Much obliged, gents. How could I have known ?

Sadly not unless you asked, sir.

Continuing the discussion from Feedback to November Update 2020:

@ Thagen : Sorry to read the game isn’t treating you as well as expected, Thagen. Bet you’ll be back in the saddle soon. :wink:
Forget about my arena mission, please. I’ve watched the credits roll by. Which is nice.
Next problem: how or where do the FNIX missions get activated ? I bump into FNIX facilities, but no missions. Nothing to see or do there…

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Anyone sure that the experimental kvm is now available?

Got the exp KVM 59 yesterday from a rival 4, so it’s clearly available :wink:

This will be a thread with everyone’s thoughts about the recent update featuring the reaper and expanded crafting. My thoughts are below.

The reaper has shaken the world of generation zero. The machine is able to put up a fight worthwhile. The main aspects of this machine are the new mechanics with shield and a nuke like detonation decimating machines and players. I have found this machine to be extremely lethal and a perfect match for experimental pvg 90 users. The loot like the fight, is extremely satisfying, a high chance to claim new experimental weapons, plenty of ammo and new clothing sets. I have found this machine to satisfy my trigger finger. The crafting system is very straightforward, you are now able to craft medical kits and ammunition. This update is more on terms of a “quality of life” addition. I was not very impressed as this should have been in the game before. I am still waiting for the ability to craft weapons not found by scavenging.

Same feedback topics merged.

//Mod

Personally I love the ability to craft medkits but i think atm it needs balancing as i crafted about 200 advanced medkits at once. Maybe instead of 10 medkits it could give you 5? I just want it to be a bit more realistic rather than not bothering worrying about how many med kits i have anymore because i have so many. This means i can yeet into a fight without care which sometimes is fun but takes away the strategy and tactics. Medkits need a tad bit of a balance to fit GZ’s world without being way too OP.

The ammo + medkit crafting trivialized the game even more for me. As soon as someone has the exp PvG machine killing time goes down by about 50-80%. With ammo being always availible and the 100% ammo perk one can re-route all availibe ammo into resources to craft ammo for the exp PvG or any preferred gun and now there’s no more scavenging, only looting the big guys, recycling once in a while and the whole scavenging aspect is kinda lost (which is was already before to a certain degree with ammo perks, now it’s just more). Apart from that, there’s still no help with the ammo and armor magazine pickup locations. You can’t expect a player to scour this HUGE (and beautiful) map for all of those by themselves, please add collectible misc objectives to the places you hide them at least.

The reaper was a good fight, the wipe mechanic is fair and can be avoided by cover 99% of times, sometimes an explosion seems to clip through walls, though. The main guns seem to be indestructible, which is a good choice, as walkers can still be easily neutralized by simply taking out the machine gun (another reason why exp pvg is so insanely effective).

As for the new experimental: Meh? Melee was cool and all, but the exp effect is extremely clunky and might be usable on adventure, but on higher difficulties you WILL get stomped. I would have wished for some blocking mechanic that let’s a player close the distance to actually be able to use melee as a serious playstyle.

The map destruction was interesting, but also took away intersting parts of the map, when I started playing the game I definitely would have enjoyed this version of the map less. Is it triggered by some in-game event or is everyone who starts the game from scratch now see this version of the map?

I was hoping for a bit more QoL and stuff that is being asked for for a time already, like being able to restart the story without deleting everything or some strange workaround or re-specs or some urgently needed perk balancing. Corona is taking its toll ofc, and I’m happy to have had some 10 hours of new content after all, any update is better than no update :slight_smile:

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Off-topic posts removed.

//Mod

6 posts were merged into an existing topic: Schematics - Lets talk about it

Thanks. That’s great!

7 posts were merged into an existing topic: Rival spawn rate & general loot spawn rate in Rivals

Finally got to try out the updated version yesterday. :slight_smile:
Game still runs like a dream. 3 hours of intense fighting, including 1 Reaper, and no crashes.
Reaper was a ton of fun to fight! I got the Exp. sledge on my first Reaper, but haven’t given it a swing yet, as I was never really into melee weapons in GZ.
I focused all the time I had on The Reaper (Himfjäll), so I did not go check out the revamped Farmlands.
I will play again later today, though. And that will be mainly an exploration of the new landscape.
I’m really looking forward to that part! :slight_smile:

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