Machine Master (AKA Pet Master)

I want to add input but at the same time it’ll spoil things about what we know on end game info… lol. But I think we are on the same page about taming…and some hacking implementing.

The hunters have a raised bash bar (visible here) on top of their torso, I always thought it would be fun to commandeer a hunter to Uber you around, sitting on top of it and holding on to the handlebar for dear life. :smiley:

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@INTERPOL lol nice! I felt sorta the same. I’ve always wanted to gut them partly and add a cage as a vehicle/suit. Lol if I was in the world I’d pull out a gas torch and an ibm computer and go to town since in real life I enjoy doing things like that why wouldn’t I in that situation

Yes! I mean it wouldn’t offer much of an advantage because you would eventually just blow up. Still, a hunter corpse mech suit would be awesome! Not as a gameplay feature perhaps, but as an easter egg that only spawns at a single location or something, just for shits and giggles.

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@INTERPOL right. It definitely wouldn’t last long against a group of hunter. Like we’ve all been there once or twice. 4-6 hunters and a party of tanks just randomly got way to hot at times on a blue moon now days. With the dlc maybe that can be some lost engineers work. Idk. Just fun to think of it. It doesn’t help when I had this distilled Love I got from lost planet 2 when you at times had chances to get a couple mechs. Yank their guns off and mix match them up to make that perfect mech during a mission. I love the concept.

Like in real life you’ll always see me port/polishing and adding new attachments to my guns in the garage. I just love modifying and creating new things from old

I once found a hunter stuck in a ditch. It couldn’t move and sitting there while facing the working end of my HP5 it produced some heartbreaking, wailing noises. I felt sorry for it, and being me (soft and emphatic), I really wanted to help it out. But how? Obviously it ended badly for the hunter and I found myself relieved of a clip of rounds.

But what if I could have helped the poor hunter out? Imagine if I could have untangled the fence wire that blocked its leg actuators? Or if I could have reattached the hydraulic pump fitting that had left it paralyzed? Then I would have won myself an Ally. A grateful machine that would protect me in a fight until its last drop of hydraulic oil. It would drop me its lure (or alarm horn) as a token of our bond, which I would keep in my backpack inventory. We would part as friends. But next time I would find myself in a pickle facing a tough Rival, I would drop the lure, and my Ally would come running to fight by my side.

Just an idea.

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If the machines ran on human emotions then this would make a ton of sense! But sadly they are machines, so they use code of some sort to complete any sort of logic (from an in game lore perspective)
SPOILER

Summary

Though they use human brains in the process, this does not in fact mean the machines are human, i feel like FNIX itself as a program uses the brain as some sort of hub to gather its code and utilize in some way.

Though more and more people are asking for ally machines, so who knows what might come someday. i think if we as the player were to build a machine from the ground up, and use a sort of “mini-fnix” program to then we maybe could have an ally in that respect, but then where would we get the hub to contain the code? it all is a catch 22 when it comes to having the machines be an ally, narrative and game play wise.

You do have allies though, in the form of other players. :slight_smile:

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Question: would it be both in solo and multi?
If so: no…
Reason is obvious: 4 players summoning a machine each?
Game already is off track balance wise.
If not, hell yes.
Why not…?

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Yes, @tene, I follow your logic, but:

Exactly. We don’t really know how, do we? Do you remember Pixar’s lamp? Many years ago some guys playing with neural networks wanted to teach a population of mathematical modelled Pixar lamps to jump under a wire. If one succeeded, they lowered the wire a bit and let it try again. Eventually, a small part af the population reached the same level of expertise and the experiment was thought to be concluded. Until, of course, one stubborn lamp decided to tip over and crawl under the wire as a worm.

Never underestimate the “in some way” when talking evolution :wink:

Edit: I apologize, @Flick, they were playing with genetic programming :blush:

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Single player only! Absolutely agree with you, @Xogroroth :blush:

It would be a nice addition to a game that is becoming a bit too familiar to me now.

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In a lab, long ago, they had spider machines running around.
Very basic stuff: avoid one another, and if running low on power, go fill up.

At a point, one broke of a leg.
Nothing special.
But then… it ‘learned’ to correct itself, and walk with a leg less, while it was never programmed to do so.

Further more, the scientists noted, that the tiny machines began to ‘cheat’: they went much sooner than programmed to power up again…

Both situations were totally unexpected…

Not sure if a pet would break the boredom, really…
IMHO we’d be better of by a new machine model or 25 to fight against?

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Yes, several postings claim that, and I actually considered starting a new thread on this subject. How have you (and the other guys/girls) come to that conclusion? And how on Earth would that have been carried out? How would the logistics work if you are to somehow gather thousand’s of people, somehow expose them to some kind of anaesthetic to somehow make them manageable, somehow perform highly complicated neurosurgery on them to somehow make them serve as a controlling entity to the endless number of machines we encounter?

There is a lot of “somehows” in the theory (okay, it was done in the Matrix, but that was just a movie, right :wink:). So I haven’t been entirely convinced, that I not, somehow, would be able to make a machine my ally :blush:

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Answer is dead simple.
Use an existing one, reprogram it.
Enemy machines, VERY crudely, have these commands:
*1 Check for heat: if between X and Y temperature, then:
*2 Check for heartbeat: If found, then:
Kill the damn thing.
End program, return to *1…

We would erase this and program the next lines:
1* Check for movement. If so:
2* Check for metal component, size between X and Y cm. If so:
Destroy it.
End program, return to 1*

The end.

You can add: commands to follow you, commands to protect you, …

Conclusion: brain tissue is not needed, at all.

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Maybe, you could check out this idea?

It is MP friendly…

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Yes, if crafting is implemented, that could be fun. Imagine being a runner for a while :smile:

However, I think my suggestion would require less coding. Add a wrench as an item (get it from the bike workbench). Carry it in the inventory. Apply it on a stuck machine. Hug the machine you just fixed. Pick up the lure and place it in the inventory. Drop it when facing a tough opponent. Your Ally arrives and act as if you threw a sticky flare at your opponent. Enjoy the show.

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Hacking could give a small chance to turn friendly. I imagine determining “stuck” is not that easy programmatically.

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It should become “stuck” deliberately. A rare random decision.

Btw, found the paper on “Luxo learns to limbo” here.

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Summary

In the final mission of the game you see bodies hooked up to computer mainframes, and in many writings of the fnix program it is all about brain interface programs.

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A literal nobel prize winner was doing the programming and computer engineering to create FNIX. It wouldn’t be as simple as you say. And yes brain tissue is, if you don’t understand the story i won’t fault you, it’s pretty complicated. But using human brains was very necessary in the process.

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Thanks, @tene. I don’t remember that but I’m sure you’re right.

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