Now, I do not get how you can compare this with GZ?
Batman surely is NOT a survival game, is it.
Same for Last Action Hero.
Next thing: you compare a game with a movie?
That’s like comparing an apple to a space station.
When a game gets easy, it becomes dead boring.
Both go, actually, hand in hand.
Too easy = deadly unfunny.
If you actually do want super easy, well a trainer will help you.
Why else, you think, many ask for a game+ or even game++?
Why do so many say: game is too easy?
Well… read up.
[quote=“Ennui, post:17, topic:20977”]
I haven’t made any.
I have described how I perceive the skill system: that many skills, perhaps most, exist in direct relation to the inventory: “Having skill X means you may need fewer inventory slots for resource Y.”
[/quote][quote="Ennui, post:14, topic:20977]
Correct, I misread.
This too comes forth from my misreading.
Apologies are due.
But the biggest issue is not inventory, or skills.
If you want to address the room we have: plundra is the major bad apple.
As for skills, well… these are there.
I circle back to the machines, THIS is where ALL goes wrong.
I ran a bit back into a heap of 8 FNIX runners.
75M, NOT EVEN, as I engaged them.
I killed 5, and began to damage the 6th, before THEY WOKE UP.
I’ve had Tanks staring at me, decisiveless, Hunters…
I’ve had machines RUN FROM ME!!!
THIS is where all is just… well… bad.
Machines do not need 10 seconds to wake up from their slumbering stagger over the fields?
If I had a toolbox instead of a gun, I would have taken them apart with a screwdriver, that much time I had (Note, tiny hyperbole).
Machines often fail to see me past 50 meters, not even TOUCHING 300 meters.
When you shoot at them, 7 out of ten times they just let it happen, too tired of stepping aside.
Wait, hold on, OK, that is not fair.
They just killed a WHOLE DAMN ARMY, poor thingies…
As they say, no rest for the wicked…
If I get my hands on THAT slaver…
Imma kick him so hard in the [BLEEP] he’ll end up with 6 vocal cords instead of 4.
Either way, let’s give them rest, for a bit, they deserve it.
Y’ALL QUIT PLAYING NOW for at least 2 seconds.
But yes, where the machines “are the hunters”, they act far more than very, VERY old men trembling down a street, blind as a bat, deaf as a brick, and totally senile…
And yes, you too, my friend, has been there, seen it, and used it against them.
If you say you did not, no one here will believe that.
SURE, some people love it.
Easy kill, easy loot, easy Exp.
Damned, GET ME BIGGER GUNZ, MORE BOOM BOOM AMMO!!!
I wanna 1-shot them.
Or, no wait, I just wanna look at them and then loot them.
Imma no frikken shoot’m.
lets the game play itself
But then there are those very few, like me, who thinks:
“The hell? I just saw a tank, where is it?”
*Goes over the hill top."
“OMG, IT DROPPED DEAD??? FU… DGE, am I THAT ugly???”
(Well, in their defence I am… last time I looked in the mirror, my mirror image had a heart attack… died of terror…
That, or a vampire licked me.)
Sure, it’s a game.
But in this game, a total noob teen wrecks havoc with a gun that should explode if you tried to fire it.
But not our hero!
He is darn hardcore, MACHINES even fear him.
Njjjaaaa… no… I prefer a “tad” more realism.
Being killed each time you exhale, wind moving through your hair, even thinking (well some say: “You can hear him think”, thus it should make noize?) is THE THING, if it were somewhat real, seeing EVERYONE either left extremely hard, or quit thinking permanently.
Now THAT I do not ask either.
Somewhere in the middle would be good I think.
Well, “the middle”… more like… 80% towards the latter would be the damn sweet spot for me.
Others would prefer a more mediate game +, and damned, YES, they should have.
OPTIONALLY, for BOTH additional versions.
Yes, I do fully not disagree with you.
And yes, Inventory (or stash in general) is maniacally big.
Skills, removal of plundra, and similar might help, but just not enough.
Unless you make ammo 10 times more scarce, Adren 100 times more scarce, and HP heal 25% of what it does atm while also being nerfed by a factor of 10.
Additionally to fix it through these ideas: triple to quadruple the machine Armour and HP.
Gold Drops should fall 100 times less, Exp Weapons 5000 times less.
And it will eventually “balance” out in better favour for the machines.
OR: we could just increase their response time, increase their awareness range and aggression range to 400M.
Could just very well be, that doing these three things will result in machines being nerfed badly, both in armour and HP, since “actually being a threat”, which they should’ve been in the first place…
OPTIONALLY, not shoved down the throats of all…
For the good record, as I HATE shoving stuff down someone’s throat…
Thank you, sir @Ennui!
You brought up good points, good ideas, and you told me where I was wrong either due to insufficient explanation from my side, as pointing out I had read a part wrong.
Do I disagree?
Do I agree?
It’s not only about fixing the AI, we all know that.
AK is heavily OP damage wise (in comparison to other weapons), the .44 underwhelming (Also compared to other weapons), and from what I understood, it was needed to nerf certain explosive devices (Gas and Air Tanks, if I got that right), but NOT up to a point where they are just neutered, as it now seemingly is (Helliv-I know, I stay as far away from explosives as possible, I tend to kill myself trying to use these. Or if OTHERS use them… O_O)
Adren stacks to 20, 25? while HP packs stack to 5…
Logic eludes me here as well, I would reverse that!
Hell, I would REMOVE Adren, as this is ACTUAL GODMODE, IMHO. (Note, IMHO here, please ) and give even MORE HP out.
The game could surely use an overhaul, I am fully with you.
IMHO, though… they should take a look at the “unintelligence” and “Physical Disabilities” (blind, deaf, paraplegic) of these machines before anything.
One simply cannot keep slapping on armour and HP, I think…