Map issues can go here

I’m confused about the current state of the Skogshult map bug. After searching this forum, it’s been mislabeled and even spent time as Sandbo. I’m lost. But there’s a mission there as well, and I can’t tell if the mission item is in the wrong place or quite what.

For clarity, Skogshult is here (the coords are correct) -2025, 1765


The mission it offers is “Hogging Supplies” and starts in a house at -287, 1507, which doesn’t keep a name on the map.

The mission finishes just North of where it starts, so you can complete the Skogshult mission before ever getting there.

I’m thinking the start item is in the wrong house.

So you basically picked up the mission where you stand there on the map and the counter at Skogshult went up?

That’s correct. We were at Skogshult proper the previous week looking everywhere for the mission, and it’s not there. It’s at that unnamed little farm.

I’ll probably make a new character soon. I’ll take a look then, as well.

I have two safe house locations for Yttervik (starting point). One spawns you on the shore, the other in the actual safe house.


Lennart’s Marin safe house icon missing from map (not compass) after Nov update


The hud says Lilla Hagbo while the map says Stora Hagbo; the tool tip on the map does not say anything about the weapon that is supposed to be here


The hud says this is Stora Hagbo, it doesn’t have a map marker


Kalleby has 2 map markers, only one mentions the mission

Klinte has 2 map markers, only one mentions the missions etc.

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Surprisingly the only map problems I’ve ever had is falling infinitely.

When you get further into the game and travel more you’ll notice all sorts of oddities. It’s not install-specific.

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I know, it rarely happens but it’s present sometimes. Just restart. No biggie.

That is a terrain issue. This thread is for map issues (issues of the map view or location names etc.).

Got ya, my misunderstanding. I thought it meant the entirety of the subject of everything in relations to the geography/map, my apologies.

I don’t think it’s a bug. Instead, in real life, not all military installations are marked on public maps for security reasons. And to me, that’s what this also represents in game.

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I agree with @Aesyle here. Military installations often keep secrets hidden for a reason. Plus evidence has proven before that some locations are not registered on the map after discovery. Perfect example is new DLC has an Easter egg of a hidden church base under the lighthouse. So I believe this applies in relevance. Perhaps they may have updates or other content added that further this theory of why it’s not a major focus. We do know however that the storyline contains many secrets as well as the overall gameplay contains Easter eggs that are unmarked unless discovered in odd places like the Delorean at a random farm. I haven’t had many issues with places registering but I have been quite fortunate on the game running smoothly other than missions bugging out but I usually get around them and it registers nonetheless. That’s actually a good point though @pegnose, thanks for bringing that to attention.

You could see it that way. I only found those locations to be present in earlier regions very consistently. So I thought it was either a (misguided, in my eyes) difficulty manipulation of the game (later regions are not holding your hands that much), or a mere oversight while rushing to finish the map populating it with stuff.

I’d like to see it as a bug or something that should not be the way it is.

Just to make this point very clear: Basically every building is visible on the map (the DLC map just looks a little “sloppy” in the way the buildings are drawn). You could explain some of those storage buildings missing if they are (and look) particularly new, or if they are hidden by other parts of the landscape. But neither is the case.

Again this talk. You are not a mod or a dev or associated with Avalanche in any way. On behalf of whom are you thanking? You come across real strange.

In this game, buildings that are on the surface, are shown on the map. At least in the base game. Underground compounds or secret objects in other buildings add nothing of value to this point of discussion.

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@pegnose I was thanking you for pointing out your theory as well as the fact that I am keeping it in mind.

PS: I am not a dev or mod and I am aware of this. No need to point it out every time when I am simply trying to help others out. If it’s pointless to comment on the forums then why am I even here? Let me do me and you do you and enjoy the forums because I’m not here to start any trouble mate. I seriously don’t understand what personal grudge you have against me but give me an honest chance. That is the end of this discussion.

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There is no grudge and nothing personal. I don’t know you personally. And I don’t care to. The reason why I said what I said, and would do it again, is what you are posting and how you are posting it. That is what I care about.

I am trying to understand the game and it’s mechanics like others here who are speaking of potential issues on the map hence the name “Map issues can go here”. I am simply stating what I have found to be dismissed because I believe some markers on the map are purposely secrets or some places on the map are not marked on the map based on their current position which has no primary effect on the gameplay or story other than basic looting. An example would be places we have discovered with no safehouses to travel to. I thought that perhaps by some possible chance there might be caves or hard-to-reach areas that lead us to believe there is potentially more to discover that we may be unaware of. This is what I believe, it does not make my theory correct but it’s what I believe to be a potential explanation to why some locations may not appear on the map or register. I am aware people have found bugs and that some places don’t register or duplicate on the map at times.(Vesslan at times duplicates on my map but isn’t permanent). Hopefully this may shed some light on questions that may need to be answers. Like I said this is just a theory of mine.

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You can recognise a moderator by the shield icon next to their name. I don’t believe that @RighteousTheory is trying to play pretend, however it’s a valid point how important it can be how you word your posts so people don’t get confused.

In addition, it’s entirely off-topic to point that out in this thread, even in passing. It rarely leads to anything other than further derailing it. So please don’t do that. If you see a potential issue with a post or a user, flag their post and move on. It’ll be dealt with.

Cheers guys.

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I already explained to you why what I have posted is a map issue and why it has nothing to do with underground or otherwise hidden stuff or falling through the world (although some people call it “falling through the map” for misguided reasons, maybe just because the world and the map are homologous).

I created this thread to be more like a list thread for the devs to go through easily and fix stuff. It is not supposed to be a discussion thread. Let’s stop discussing things here and do that elsewhere.

Also, you seem to be quite new here and to the game (or to discussing it at least). I myself am rather new and still know how that feels. My suggestion: lean back for a while and get a feel for it. It is much easier to know what’s what with a little more experience.

All the best.

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A post was merged into an existing topic: [Terrain Holes] Dump 'em here!