I have been trying the find all mission starts, and weather they start by proximity, or by finding an item, or from war- or message boards.
I have been looking in posts here and on GZ Fandom, to see if I could find some, and I did. But Fandom lists a lot with just coords, but does not say these are triggered by proximity, or by item, or warboards. If you know any of these it will be helpful.
Side Missions
Hogging Supplies Stealing from the Poor Colonists Exchange Student Supply Run Prospect Tunnel Contraband Special Delivery Gas run Emergency Supplies A Place to Rest Father and son A light in the dark Unfinished investigation Last resort The Response Capitulation The Secluded History Repeats Itself
DLCs
? => In the Face of Adversity Summer vacation We Are the Resistance Fighting the future The Hatches Energy Independence Synapses Fuel to the Fire The virus
Main missions
Loud and Clear Empty Spaces A Wrench in the Works Behind the Curtain
DLCs
The Hellmouth Ghosts of the Past The Resistance Where the Sun Sets The Ringfort Tidal Wave Piece by Piece Test run Clearing the Path Wages of fear New Cycles Good night
Side missions:
The base game ones are all begun upon collecting the items at the coordinates that were listed on the fandom. For DLC most are begun upon interacting with a warboard in the DLC. Some in FNIX Rising DLC side missions they are begun when talking to someone or collecting an item. All the DLC ones will have stuff like this added when i have finished creating the pages for them.
Main Missions:
The base one Loud and Clear is begun upon interacting with a warboard in the region its located. Empty spaces is unlocked after completing Science of Deduction. The other 2 are unlocked after completing certain missions like Behind the Curtain is after Empty spaces and Enemy of my Enemy are completing and Wrench in the works is after certain side missions iirc. The DLC ones are unlocked in order from the very first mission like for Where the Sun Sets you need to collect an item then all are unlocked in that order.
Let me know if this isnt too clear and ill do my best to make it clearer.
Yes, this is just missing information, that I like to know. When I played the game I didn’t know this game was become my goto game, and I did not take note of these things. Before GZ, I just played most games, and then on to the next. Not with GZ. I am here to stay.
Himfjäll main missions start one after another. If one is completed, next one pops up.
Not Alone → For the Sick and the Injured → Make Some Noise → Arms Race → Nothing but the Snow → Fighting the Cold → The Hellmouth → Ghosts of the Past → The Resistance.
Same goes for FNIX Rising main missions, if one is completed, next one pops up.
Where the Sun Sets → The Ringfort ->Tidal Wave → Piece by Piece → Test run → Clearing the Path → On the Side of the Road → Wages of fear → New Cycles → Good night.
Once FNIX Rising DLC is installed, the Where the Sun Sets mission automatically pops-up (if my memory serves me correct), directing you to Åsötungan Outpost, where you’ll find your only mission item, completing the mission and starting another one.
Sadly, i didn’t bring up the map to see where i was at that time. But when recalling, i should be between Äso and Överbytorp. NW from Äso, SE from Överbytorp.
(Överbytorp - place where Never Trust Anyone takes place.)
Actually, i was making my way to the Ringfort, from Masskar, on foot. Sight-seeing and looking what changes there were in South Coast.
At some point, i heard Calle on the radio and i stopped once i heard it. While i was a bit late to hit record, subtitles show the full sentence. Also, when NPCs are talking via radio, i stand still, doing nothing, not to mask the speech with movement/weapon fire noise. (I have a plan with NPCs chatter. )
Of course, there are other, proximity start missions in the game. From our previous conversation: