Ammo schematic
Havenāt found any ammo schematics, but I only need schematics for .50 and 7.62 and Iām all good!
Problem is you need explosive and lead resources too for making bullets. Those I have found before.
How to use and find the schematics for ammo?
Merged topics.
//Mod
Thank you! Iāve some 5* schematics and I was wondering why I couldnāt use them. The need for a previous one crossed my mind but it only pestered me now after the update. And the need for previous schemathics is not valid for medikits, as I found an advanced one and was able to use it right away.
Currently, there are only 1* schems for ammo/first aid crafting, so there is no issue with higher tier schems.
Once higher tier ammo/first aid kit schems come to the game, then weāll see if lower tier schem is needed to craft higher tier schem. Until then, itās unknown.
Care to share the location of advanced medkit schematic?
Yeah, I saw. But I thought one manās bedroom is another manās kitchen.
Amen to that.
In another news, can we discuss here how the introduction of more useful schematics can change the mechanics of the game? Or is that off topic?
Some playersā playing style may require tons and tons of medkits but ammo? Thereās plenty of it, even 5.56 mm in the late game.
Well, this is the topic āLetās talk about schematicsā So I think that will be ok.
What exactly do you mean with āMore useful schematicsā and how that can change the mechanic of the game? Can you elaborate on that?
I just wonder, Have there been two schematics in the same location (same building) or are all schematics in different locations?
If thatās the case we could possibly, in the future, exclude buildings or locations where their has already been discovered a schematic. I say possibly since we donāt know if they are gonna add new schematics in the future or they will add a new one to an existing location in the future
Well, crafting can be essential in a game, like Fallout 76, How to Survive or State of Decay. It can also be something non-essential but with the potential to improve it a lot, as in Skyrim. Or just a curiosity, as it is so far in GZ.
Crafting in GZ is still in development and I know itās not the focus of a shooting game. The possibility of producing medkits and ammo is interesting but today these things are abundant in the game. How can devels maintain the playerās interest in this? Reducing the ammo dropped by the robots (without tranforming it in a survival game)? With the introduction of different ammunition? How can this affect or change the way a player acts in the game?
About the useful schematicsā¦ a set of 5* bullet-resistance clothes (jacket, pants and boots) can add about 15% to the resistance of your characther, plus 35% if you buy the Armor skill and the Vanguard specialization. These 15% are good? Yes! Itās game change? Not so much, for me at least.
I believe that this function can add relevant content to the game, more than have now. And thatās the chalenge here.
All schematics are in different locations so far.
Iām sorry, but for what? To keep track of possible new locations? The landscape is always changing, buildings being destroyed, machines building new onesā¦ what gain do you expect from this?
Well i was just thinking in general for the future, if they add more schematics (not sure what they should be) we could potentially exclude places with existing schematics when we hunt for new ones
It was just speculation
Yes, I imagined that. Is that the map is huge, even with so much empty space there are buildings and buildings. And there are schematics on trucks and boats in the middle of nowhere. But yes, a map, maybe interactive, with all the know schematic locations, will be useful.
There is user made map in the workings. It can be found in here: It's here - Interactive map with coordinates!