For real, how dare I comment to somebody on a forum, I should’ve known better
You should have known what was being said before you started typing. It was you who embarrassed yourself- and now you’ve ruined this whole thread. Again, just leave.
Dang that’s crazy man
Or maybe you’re just triggered lol.
Yea dude, I sure am, you’ve sent me 30 messages and counting, but I’m just triggered, that’s the problem
Then you’ve sent me 31. See? Triggered.
It’s hard to not get slaughtered when every control input is about 3 seconds detatched from the viewport response, and your perspective rotates 180 degrees in a single viewport update,
Can’t really use a ranged weapon when you can’t get a reticule onto a target because they move faster than you can track, and your viewport has only a passing familiarity with your control inputs.
But yes, I was using ranged weapons - the experimental bazooka that fires 2 projectiles. I destroyed all the generators, and the shield didn’t drop.
See my earlier post to you of a trick that may work to drop the shield (it worked for me less than a week ago). The idea that I was suggesting to you was to bombard the base from range until at least the Hunters no longer spawn. Then slowly move in and destroy the few remaining turrets or runners. Using this approach will save you 20 adrenaline. The experimental Algustare can also be used for this purpose solo at Stentorpet and Ravinen- and this is on guerrilla level. For a 150- 200 rounds of .270 ammunition and perhaps a few rockets if need be. Some of the other bases can also be done solo, such as Joangen and Tveberga although they’re a tad more difficult. The trick is to either secure ground where you can’t be reached by the machines, or can be reached only with difficulty. It requires more patience but the payoff is in saved ammunition, medikits, and ardenaline. If you’re getting hit with lag, that’s all the more reason to plaster the base from range and move in when everything’s (or almost everything’s) scrap. Hope this helps.
Yes, that’s literally what I did, but with the rocket launcher (from the cliff top overlooking te base). I get swarmed by runners and hunters faster than I can destroy their generators, they move faster than I can settle the reticule on them, and after I brute-force my way through it, the base doesn’t drop the shield, and begins regenerating itself, so I get mobbed by hunters and runners again.
This has happened more than once.
It just does regenerate, if you start the mission and then abort it… Travel away or just get out of the mission area until the countdown runs out.
Regarding your lags:
I don’t know if you already wrote it, but what’s your system?
And did you try other bases?
So, the stanchions that spawn the machines in the base were destroyed by you, but then recreated themselves and began spawning machines again?? Yeah, that’s a horrible bug. The only thing I can say is- if you bug is ever fixed, get on ground high enough above the camp so that the machines can’t reach you, period. The ridges above and slightly east of Stentorpet and the the opposite end of the bridge ay Ravinen are great spots for starters. Goid luck, my friend on getting rid of that lag.
Series X.
Three base attacks in a row, the first didn’t drop the shield & didn’t spawn the hatch, the second did drop the shield, but didn’t spawn a place to plug in the network component in the basement. The third didn’t drop the shield.
Every group of machines causes the same sort of lag, even encountering 4 runners in the forest becomes single-digit frame rates.
Puh.
Idk if THAT is the usual case for xbox now, but I would try to clear the consoles cache. Maybe reinstall the game, too.
It could also help to use a LAN connection (wired) to your router instead of wifi.
But besides of that, no idea why it’s that bad for you.
It’s those anglepoise lamp robots with the purple or red lights which call down the crate drop robots. My tactic on hitting a base is to take out the turrets with AP sniper rifle, then plough through the walls with rockets, and destroy the robot generators, then clean up all the shield genertors once the robots are all cleared or confined to closed sections of wall.
But in this case, I’d cleared everything out, the shield hadn’t left the hatch, and then I heard crates dropping in, and saw the purple light of a Hunter maker where I’d destroyed it previously.
Already doing.
Has anyone found all the vhs tapes yet? Seven of them have already been found but the last two don’t seem to be marked as collectibles on the map.
Based on the locations of the others the most logical places to look are in/near settlements and churches where younger people gather like the party barn in Haga or Alby church where all those bikes are.
I too have seven, but I can’t find a location on the map that says there is a collectable to find. Without an approximate area to search in it’s not something that will be easy to find. So I think it up to the community to make a note of any Vhs tape they just find when roaming around in the world, and share it. Eventually all locations will be found.
Carni, I just finished the showdown update. Many thanks for producing it. I don’t mind grind, although I think you did overdo that some for the base game. So, in a nutshell, you could have done better- but you could have done far worse- or nothing at all. So, thanks.
That said I have a question. Although I assume that I can get the new experimentals via rival drops, I have no idea how to go about getting the drill or the chemical lab. Care to elaborate?
Yesterday i had already put that “bug” in the list topic you createad.
Feel free to make it a single bug Report.
The new sctrutures appear in the base build menu.
HOWEVER, you have to see on the map for each location what TYPE of NEW Resource structure you can get.
You cant choose what you want.
Each place has a fixed type of extractor, Drill, Chemical lab or Furnace.
I know, i dont like it too…