Plundra came August '19 and it had twice the storage capacity of what you could carry, 100 slots.
In March '20, Plundra capacity was doubled, to 200 slots/units. And with carry capacity increase, Plundra storage was a bit more than double of what you could carry.
In this topic, there is argument to increase the Plundra capacity because there are more different weapons in game. And if one likes to store each of them, there needs to be more Plundra storage.
So, lets see how it really is.
In the launch day game, there were 14 different weapons.
2 LMGs were added to the game.
2 melee weapons were added to the game.
There are also 8 experimental weapons, one in each class of a weapon.
And lastly, new weapon DLC added 3 more new weapons.
That makes 21 normal weapons and 8 experimental weapons, or
29 weapons in total.
One weapon weighs 2 units. And when to multiply that with different weapons amount, we get 58 units.
So, you need 58 units of storage if you want to keep one version of each different weapon.
100 unit Plundra is more than enough to store the complete weapon collection, leaving space free for other stuff. But we don’t have 100 unit Plundra, instead, we have 200 unit plundra. Making the above argument void.
However, one could say that weapon attachments also take up space and that is true.
So, lets count those as well. And here, i’ll take all 29 weapons while considering the maximum possible attachments each and every weapon could have.
Baseball bat - 0 attachments
Sledgehammer - 0 attachments
Möller - 2 attachments
Klaucke - 2 attachments
N9 - 2 attachments
.44 Magnum - 4 attachments
12G shotty - 2 attachments
semi-auto shotty - 1 attachment
Kpist - 3 attachments
HP5 - 3 attachments
.243 - 3 attachments
.270 - 3 attachments
.50 cal - 3 attachments
AI-76 - 3 attachments
AG4 - 4 attachments
AG5 - 4 attachments
N16 - 3 attachments
KVM 89 - 3 attachments
KVM 59 - 3 attachments
N60 - 3 attachments
m/49 - 0 attachments
Exp Sledgehammer - 0 attachments
Exp Klaucke - 2 attachments
Exp 12G shotty - 2 attachments
Exp Kpist - 3 attachments
Exp .50 cal - 3 attachments
Exp AG4 - 4 attachments
Exp KVM 59 - 3 attachments
Exp m/49 - 0 attachments
Count: 50 on regular weapons and 17 on experimental weapons = 67 total.
One attachment weighs 0.250 units, times 67 = 16.750 units taken up by all attachments.
And if we add the weapons weight to that, 58 + 16.750 = 74.750.
100 unit Plundra is capable of to store that perfect weapon collection + then some.
Current 200 unit Plundra is more than enough + more than double of that, to house that perfect weapon collection and i see no reason why to increase it even further.
Also, i don’t know how many people want the perfect weapon collection in their Plundra. It could be minority or majority. For those, who doesn’t collect every version of a weapon + all attachments on a weapon, they have even more free space to work with as it currently stands.