Every other Hunter I killed earlier tried to return to its mothership or ascend to toaster-heaven.
The list of returning bugs with this update is rather depressing tbh.
Every other Hunter I killed earlier tried to return to its mothership or ascend to toaster-heaven.
The list of returning bugs with this update is rather depressing tbh.
Yep, it’s on the list. Saw several fly away during a co-op session yesterday.
@OBiW4NSHiNOBi All the more reason for the bugs to get attention to be fixed
Re-do the mission with a new character, it should spawn 3 more - 1 kill should complete the tally to 4/4
This may or may not have been said already, but i have encountered (through the whole time I have played this game) this bug where your footsteps and reloading sound do not a make a sound, and when you walk through foliage there is no sound too. This seems to be a consistent (as in it happens multiple times in a couple hours) bug and it happens on single player and multiplayer. It is generally fixed by leaving and rejoining or restarting the game. And I am playing on a Xbox One S.
World
- Collectable weapon (Ksp 58) in truck at Småbåtshamnen can’t be picked up.
Actually it can be picked up - took us a while but we managed to do it.
We believe the object itself is about 20 cm “under” the bench, not “at” the bench, that’s why.
Definitely a bug though.
I’m not sure where this fits, so:
Those are empty. I used them, they disappeared, and when I fast-traveled/came back quite some time later, they respawned, blocking the way, and cannot be interacted with. The same applies to the medipack version, had forgotten to report this until now.
And another bug - presumably.
Playing around within the FOA facility area (where you’re ‘fighting’ the last boss of the main game) causes all ‘loot crates’ to be empty. They appear lootable, yellow highlights and all, but they do not have any content at all. This is fixed by a restart, but the session is borked until then. Enemies still drop loot though.
Note: I never finished the last two missions, so that might be a part of it.
Those are empty. I used them, they disappeared, and when I fast-traveled/came back quite some time later, they respawned, blocking the way, and cannot be interacted with. The same applies to the medipack version, had forgotten to report this until now.
I’ve noticed this as well, it seems to be a common occurrence. Once the DLC (and any bugfixing along with it) is out I’ll go over the list as I always do and check everything on it, see if any new issues can be added.
Hi zusammen hoffentlich bin ich richtig hier…
Ich habe das Problem das der Erfolg Ingenieur nicht zu erspielen ist. Laut Erfolg muss man 18 Maschinenbaupläne sammeln um diesen zu erhalten. Genau das habe ich gemacht alle 18 Maschinenbaupläne gesammelt aber den Erfolg bekomme ich leider nicht frei. Weiß jemand von euch warum bzw was ich machen muss/kann um diesen zu erhalten? Über hilfreiche Antworten wäre ich dankbar.
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Sorry hello i’m new here i have the Problem with the Trophy Ingeniering i found all 18 Engineering Plans but don’t get the Trophy.! What i have to do to get this one is this an Bug and i don’t have the Chance to get this Trophy? I am greatful for an Help.
That sounds unusual. Your best bet for now is to create a separate bug report with this template and give as much information about the issue as you can.
Presumably a bug:
The ‘guard’ runners in Uttern Command Bunker respawn periodically, right in front of the teleport location. Not sure if intended, but annoying anyways.
And another runner issue:
Another thing:
This is the effect when hit:
And, since it concerns the interface, too:
I found an issue on x box when I was playing with my friend where sometimes if I get my m/49 out a clicking noise stays there for ages I also found an issue with that friend where if I used a bike and then got off I couldn’t move unless I jumped first
edit: not sure if these are known bugs or new ones
Other interface issues:
When switching characters, the tooltip stays onscreen until you act on it.
Weird snow-globe looking flashlight beam (i understand the idea behind it, but it appears too intense):
And while I’m at it: Would it be possible to (or is there a good reason not to) allow switching the flashlight on/off while aiming? I find myself in situations where I want to use the flashlight intermittently, and having to leave aim is jarring. It kinda makes sense from the ‘in-game technical’ standpoint, as the flashlight isn’t a handheld or gun-mounted model.
Another thing:
Configuring a custom emote load-out on char 1, switching to char 2, then switching back to char 1: Boom, reset.
Not the biggest problem, but a QoL issue nevertheless.
Bots now smash my character through walls - happened three times up to now.
I guess that answers the question whether the teleportation issue was resolved - never had them in churches before.
Haven’t got an image but churches if you try and get on the roof sometimes drop you through a tiny hole and you can see through the church similar to the glitch above