As I’ve been playing Generation Zero, quite a few ideas have been floating around in my head. I thought they might be worth sharing. Maybe they’ll make it into the game, maybe they won’t.
In addition to the existing Generation Zero missions, I would like to see an entire campaign (not a DLC with a handful of missions) which continues the story from where the DLCs left off and adds on to the Resistance update. It would also be awesome to add mainland Sweden (or portions of it) into the game. Since it’s implied that the machines were shipped all over the country, there’s no reason to believe the rest of the country isn’t having the same problems.
American Special Forces/Paratroopers or Soviet Spetznaz:
I think a Green Beret/Spetznaz presence in the story would be cool to see. More specifically, some DLCs revolving around those Special Operations units helping the Resistance fight the robots would be cool. I recognize that there are Soviet/American weapon DLCs, and a clear Soviet presence is established in the story as shown by some of the fortified churches and areas in various towns in the game. A step beyond it however would be cool to see.
More Resistance Missions:
Beyond the side mission that leads to base building, I’d like to see some actual missions revolving around the Resistance patch.
New Consumables/Combining Items In Crafting:
I feel like remote controlled radios would be helpful, so that they do not immediately start blaring music as soon as you put them down, thus forcing you to run. They could be in addition to the original “drop and run” radios/boomboxes that are already in the game. Alongside this, I’d like to see more consumables that could be crafted, such as the EMP cells. Maybe even something like remote C4 (that you could find at a military base or in the various readiness storage places in the game) would be helpful and cool. Also, I’d like to see “gunsmith kits” that let you repair a 1 or 2 star rifle/handgun and bring it up a star depending on how many you have or use.
Something else that I think would be a great addition to the game is the ability to craft item combinations. I.e. putting together an emergency/sticky flare with a propane tank, causing the robots to shoot the tank and thus blowing themselves up if they’re standing close enough.
Pretty self-explanatory, a pillbox with a rocket launcher instead of a machine gun. Maybe the devs were already thinking of doing this at some point (I thought I read something that implied there would be more defenses available later), but I thought I’d mention it anyway.
This would be primarily something you can construct at the base. I was thinking of a station you could build that would heal you/your allies.
Ability to Replay missions in game:
I’d like to see a simple “play again” or “replay mission” option available for missions that have already been completed. I feel this would be easier to do in lieu of the changes that would be required to make to the game in order to fix the issue with the inability to completely restart the missions. Technically, playing with people online who haven’t played all of the missions would allow room from some “replay”, but this isn’t really the same.
New Weapons/Ammo Changes:
- “Experimental” versions of the American & Soviet weapons.
- M14 (Maybe “N14” for the purposes of the game), older “hand me downs” like that could’ve been a part of the American weapons pack.
- Something like the Thompson, M1 Garand, etc could’ve been included among the former.
- US version of a Rocket Launcher.
- Russian SKS Rifles
- Taking 9mm Handgun & 9mm SMG and making the rounds interchangeable (why they’re two different ammo types makes no sense, they’re both 9mm.)
There are some mods that exist which expand the Plundra’s capacity. I recognize this has been denied a couple of times (I think) but I’d like to see the box go up a small amount perhaps to compensate for any DLCs that involve new weapons in the near future. Especially since they’re probably going to be dumped straight into the box. Alternatively, I feel it would be better if the weapons were just found as many of them normally are (through scavenging/exploration) rather than dumped straight into the box and thus creating a storage space headache.
Better Clothing to Craft:
Percentages of 1-3 make the clothing aspect of the crafting system not worth paying attention to. I’m not certain if the higher star stuff goes up to 20% like the gas mask (even that is ridiculous for what a gas mask is), but 1-3 doesn’t really do anything in the grand scheme of things when we’re dealing with bullets, explosions, fall damage, etc. Editing the percentage values up to actually be valuable would be cool to see.
Ability To Name Rivals:
I’d like to be able to name rivals on my own in game, without the game doing it for me. It would be fun to name rivals all sorts of ridiculous or humorous things.