This is my main.
Has Marksman for sniping and Vanguard for running about and more hands-on encounters. Also had ticks immunity (which still seems to work on milticks sometimes, but no longer all the time, never did on FNIX splodeys, nor on the Apo scorpions).
3 points left over (in line with my assertion that most things beyond level 20 are “nice to have, but not critical”) as there isn’t anything I desperately want. If I played co-op more often, I might go for enemy marking, it’s a neat little quality of life thing.
So judging by the above, pretty cookie cutter.
This is my original character (all the way back from beta).
Not too different though, except that she has tech all the way up to hacker, which in retrospect I consider a complete waste. She has some additional quality of life stuff like the aforementioned marking, but in the end, nothing that particularly matters. If anything, she misses Steady Feet.
In other words, the level 60 character from beta played largely like my level 30 character from the released game does now, informing my view that people saying “but if you removed the level cap, the game would become terribly unbalanced” very possibly don’t know what they’re talking about.